Escape rooms (ERs) are a relatively new but extremely popular entertainment form in which small groups of players work together over a set time (usually an hour) to solve puzzles and escape a real locked room. There is increasing interest in their educational use in higher education, as they provide an authentic, motivating and activating context for problem-solving, support group collaboration and let participants learn through exploration and experimentation. Thanks to an Erasmus+ project, we had an opportunity to experiment with both live and online educational education escape rooms (EER) in all school levels, from primary to higher education.
In this webinar we will explore the design and use of EERs and discuss a few examples, identifying the difference between an engaging EER and a sequence of quizzes (which is what poor ERs look like sometimes...). Through examples and demos, we will then in particular focus on how technologies can make EERs a suitable format for distance learning, for example by making use of augmented reality (AR) and also on the co-design of EER with students, as a form of game+project based learning.
Registered participants will receive the link to the webinar one day before the event.
This webinar is organised by SWITCH.
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