February 15 & 16, 2022
Online with Gather.town & Zoom by Virtualchair
Motivation is key, when it comes to engaging students and teachers to use new learning technologies and teaching methods and to develop the skills needed in the digital age. Game-based learning, game design and gamification are elements that found their way into higher education to support teaching and learning scenarios, especially because these methods can be used to engage students and teachers in the long run.
However, just applying game design or gamification to courses does not guarantee, that these methods are successful. To find out what really motivates students and teachers, we need to look behind the scenes: We need to see what the key factors are that make students and teachers want to use new learning technologies in higher education. We need to focus on their motivation, and therefore we need to focus more on human-centred design – especially for blended and distance teaching and learning scenarios.
During the eduhub days 2022 we will not only have a look at the different forms of game design in the context of higher education and the technical tools used, but also at psychological factors such as positive emotions, which are crucial to engage students and teachers to adopt new learning technologies and to keep them motivated in the long run.
Keynotes will be presented by game design experts Lotta Krickel from Actionbound and Wolfgang Rathert from Lucerne University of Applied Sciences and Arts (HSLU), who will provide us with insights on how we can successfully engage students and teachers with game design.
During the eduhub days 2022 you will have the opportunity to present your projects, experiences and best practices related to the use of game design and gamification in higher education.
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